In the bustling streets of London, where the divine mingled with the mortal, Apollo, the god of light, ventured to the dwelling of Aphrodite. The city's pulse seemed to quicken as the gods walked among the earthly realm, casting an ethereal glow on the urban landscape. Aphrodite, in the warmth of her divine abode, shared tales of the human experience with Apollo. Among the stories, she unveiled the sorrowful tale of a mortal friend, abandoned by a fiance who discovered her work as a webcam model. The nuances of human emotions echoed in the celestial chamber. Eager to shift the mood, Aphrodite proposed a diversion, a card game that transcended the boundaries of ordinary entertainment. Revolution, she called it, a cyberpunk-inspired game set in a fictional future world. Apollo, intrigued by the prospect of the game, agreed to play, and Aphrodite insisted on wagering not just power but desires.